FoE Basics: Guild Expedition

Guild Expedition Overview


Guild Expeditions (GE) are broken up into four (4) levels. Each level is comprised of 16 encounters, which in turn are broken up into four (4) segments of four (4) encounters. The last encounter in each segment is of a higher difficulty. Individual awards are given to the player after each encounter, and the guild gains crowns through various mechanisms.

Level 4 of each GE is considerably more difficult than the previous levels.

Only guild members who have researched joined before the start of the GE can participate in that week’s GE.

The first GE Level is automatically unlocked at the beginning of each week, but Levels 2 through 4 require the guild to spend goods to unlock, determined by the age of each eligible guild member. See the FoE Wiki for a current breakdown of the costs. This is part of the reason Guilds stress the importance of Arcs and Observatories, collecting from them covers your cost to unlock GE expeditions (and GvG, do be discussed later).

There are two (2) aspects of scoring in GE, detailed below:

THE CHAMPIONSHIP


The GE Championship Screen. Note that over 100% completion is shown as “on fire!”

The only thing that matters is the total number of encounters completed by all eligible guild members. The number of encounters necessary to achieve 100% completion is determined by the completion of GE Level 3, or 48 encounters, by all guild members. The completion percentage can exceed 100% through the completion of GE Level 4.

Winning is based solely on the completion percentage, with the first place guild receiving 125% of the GE crowns collected (detailed below), 2nd place receiving 115% of the GE crowns collected, and 3rd place receiving 110% of the GE crowns collected. All other places simply receive the GE crowns they already collected.

GE Victory Screen, showing the base number of crowns collected over the course of the GE, and the bonus (in this case 115% for 2nd Place)

EXAMPLE:

If you had 10 eligible guild members, the total encounters needed to achieve 100% completion is 480 encounters. If 8 members completed 48 encounters, one (1) member completed 36 encounters, and one (1) member completed 64 encounters, the total would be:

(8*48) + (1*36) + (1*64) = 484 encounters

This results in a total completion percentage of (rounded):

100% * (484 / 480) = 100.1%

Expedition Points


The GE screen showing GE expedition points progress

In addition to the GE Championship, each guild member also adds points to a collective pool to unlock guild crowns. The progress to unlocking the next level of guild crowns, and the remaining points needed to unlock that level are indicated at the bottom of the GE screen in the GE Meter. Crowns are awarded to the guild as each new GE Meter Level is unlocked, and the total number of crowns obtained in GE is what is used to determine the size GE Championship bonus.

The number of points required to unlock the next GE Meter Level, and the amount of guild crowns rewarded are both determined at the beginning of each week’s GE based on the levels of the age of the guild members eligible to compete in GE. The points required to unlock the next GE Meter Level start low and increase over time. In general GE Meter Level 18 corresponds to the points earned if every guild member completes GE Level 3, and Level 25 (the maximum) represents the number of points earned if every guild member completes GE Level 4.

For more details, see the FoE Advanced: GE Meter analysis.

Clicking/tapping on the “Current Crown Reward Level” shows the total crowns already collected, and how much will be awarded at the next level.

The number of points each player gets per encounter is based on their age, the GE segment they are on, and whether they fought or negotiated (detailed below). Of these, the players age plays the largest component.

However, as the reward requirements scale to the total cumulative points the guild could possibly achieve, if all players complete GE, then the maximum reward will be still be awarded.

However, a player of a higher age will ultimately have more of an individual impact on the overall progress.

EXAMPLE

You have two (2) members one age apart. Let us assume that the higher aged member gets 150% of the lower aged member’s points.

The total points your guild could possibly get is then:

Lower Age Total + 1.5 * Lower Age Total = 2.5 * Lower Age Total

In this way, if the lower age player completes all of their encounters the most they can contribute to the overall point total is 40% [1/2.5], while the higher aged player would be capable of contributing 60% of the total.

FIGHTING: The number of expedition points received for fighting is determined only by the GE segment and the number of Enemy Units. As there are no performance based modifiers to the expedition points awarded, this is considered the “baseline” value. See Foe Advanced: GE Fighting Analysis for a complete analytical breakdown.

NEGOTIATING: The number of expedition points received for negotiating is determined by the number of “offers” you have made. 10 offers results in the baseline fighting value (or close enough). Every offer above 10 increases the expedition points by approximately +1.67%, and every offer below 10 decreases the expedition points by -1.67%. (i.e. If you make 12 offers to win a negotiation you would receive ~103.3% of the fighting expedition points value, and if you had a perfect negotiation and won with your first 5 offers you’d earn ~91.7% of the fighting expedition points value). See FoE Advanced: GE Netotiation Analysis for a complete analytical breakdown.

PLAYERS AGE: Below is a table summarizing the differences in total expedition points between the ages. Note that the baseline EP points for Ages written in red are calculated based on the final point totals of guild members who completed 64 encounters over the course of 27 weeks, which includes some variability due to point differences between fighting and negotiation, and failed guild expedition encounters. IA, PE, ME, PME, and CE values are all baselined to the fighting EP for 64 encounters from the collected data in Foe Advanced: GE Fighting Analysis. As more data is collected, these values will be refined. Regardless, they still provide a general magnitude of baseline point differences between the ages.

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